Toward a Theory of Natural Design

By |2017-01-29T09:45:06-09:00January 29th, 2017|Programming, Theory|

All this after a night of getting up to speed on the best frameworks for build a cross-platform (mac/win/ios/android) graphics-heavy app... In my other life I am a researcher of psychology, or rather of natural systems which happen to include the human mind. I am currently working through my dissertation which will involve looking at [...]

What makes a toolkit great

By |2017-01-07T04:10:27-09:00January 24th, 2015|Programming|

You know what makes a toolkit great? When it does what it's supposed to. It seems like I have to learn a major toolkit for every job I get. For example, for the General Electric work I learned three.js, Unity3D, Adobe Script (for After Effects & Photoshop), among others. When you just hit the road coding and [...]

How I perform Live Looping with FCB1010, Push, Violin, Bass

By |2014-07-12T06:50:00-09:00July 12th, 2014|Uncategorized|

UPDATE: I have created an additional Max For Live device that makes this whole setup quite a bit easier to use by customizing push's grid and eliminating the laptop from the performance. I'll add another post with an easy to digest video once I get it totally refined.This post is the culmination of a few [...]

Magic

By |2012-02-04T18:56:00-09:00February 4th, 2012|Uncategorized|

There is a small window between learning and knowing where it's possible to surprise yourself with a good design. Sometimes you are confronted with a new set of technologies and a new problem domain, and armed with a solid background in the fundamentals software engineering. You lay out the plans and begin work taking the [...]

User Interaction – The Next Step

By |2011-12-04T03:17:00-09:00December 4th, 2011|Uncategorized|

The best thing about the iPad. Man, we dev monkeys have known for a long time that something like the iPad was a good idea. Remember how touchscreens were like this mystical feature into a world of futuristic interfaces for so long? Like how engaging warp nine was totally the shit in conceptual whiteboard land [...]