PKMidiCron 1.1.0 released with Windows support
A bug-fix update to PKMidiCron is released, and now includes a windows version. Please submit any questions you may have to the support forum. Download PKMidiCron Enjoy!
A bug-fix update to PKMidiCron is released, and now includes a windows version. Please submit any questions you may have to the support forum. Download PKMidiCron Enjoy!
This post is about understanding the value of maintaining a connection to our history in a world where software and hardware change is a regular occurrence. I have had a hard time letting go of my 12" PowerBook G4. There is something about this little laptop that deserves more than being thrown in the trash [...]
You know what makes a toolkit great? When it does what it's supposed to. It seems like I have to learn a major toolkit for every job I get. For example, for the General Electric work I learned three.js, Unity3D, Adobe Script (for After Effects & Photoshop), among others. When you just hit the road coding and [...]
"Just to respond to your question a little bit; not many people - not even pro's - would invest the time or trouble it would take to do here what you want done - it's not worth it. Obviously it CAN be done, but it's not sensible. The big question is who would even [...]
UPDATE: I have created an additional Max For Live device that makes this whole setup quite a bit easier to use by customizing push's grid and eliminating the laptop from the performance. I'll add another post with an easy to digest video once I get it totally refined.This post is the culmination of a few [...]
I have a dream.... Whenever I come across a new toolkit, find it's feature list appealing, and starting looking deeper at the documentation, I have a dream of what I want it to be. Interestingly, the dream is almost always the same regardless of what domain the toolkit addresses - mobile development, video game programming, [...]
There is a small window between learning and knowing where it's possible to surprise yourself with a good design. Sometimes you are confronted with a new set of technologies and a new problem domain, and armed with a solid background in the fundamentals software engineering. You lay out the plans and begin work taking the [...]
The best thing about the iPad. Man, we dev monkeys have known for a long time that something like the iPad was a good idea. Remember how touchscreens were like this mystical feature into a world of futuristic interfaces for so long? Like how engaging warp nine was totally the shit in conceptual whiteboard land [...]
We've been having a hell of a (great!) time stitching together a new creative process with a new team here in the office. The company is already producing some really great 3d models, and I have been hired to head up the software effort to make those models interactive. Go touchscreen, go!Something that has struck [...]